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3ds max exterior design
3ds max exterior design








3ds max exterior design

To optimise the sunlight for rendering quickly change the parameters of the Sunlight in the Modify Panel thus: This will display the basic effects of the sunlight in the viewport

  • Viewport Configuration dialog > Uncheck Default Lighting if this is checked.
  • To see the effects of changes in sunlight parameters test render the scene at each stage This is an unfortunate effect of the Daylight System so the Scene's default lighting needs to be used to view the scene comfortably in the viewport. NOTE: Notice that in the User viewport the scene is 'bleached'. Drag the Sunlight so that it just disappears from the viewport This will extend a Sunlight object away from the site into the sky.
  • Take the left finger off the left mouse button and drag the mouse down.
  • In the top viewport left click and drag at the centre of the site to create a Compass helper object just big enough so that it can be seen easily.
  • Create Panel > Systems press Sunlight - the cursor turns into a small cross.
  • In the Top viewport zoom out so that the site is in the centre of the viewport and occupies about one quarter the space available.
  • Top of page Place a Sunlight System in the scene and configure

    3ds max exterior design

    NOTE: Refer to the MAX/VIZ Help for extensive notes on use of IES Sun, IES Sky or a Texture Sky Download Sample Data This basic setup and settings routine can be fine tuned depending on the effect required

    3ds max exterior design

    New users can use this routine as a 'good start' and it will help them understand what settings effect the lights and shadows. The following routine sets up a standard Sunlight System (this uses a target direct light), including ambient light and standard shadow map settings.










    3ds max exterior design